![]() In order for us to keep our promise to our fans we've had to go old school this time." Its legal troubles don't appear to have dissuaded Ironmace from continuing its work, however, and the studio has now released its fifth Dark and Darker playtest - which was previously expected to be one of the final playtests before the game went into Steam Early Access proper - albeit through rather unconventional means.Īs Ironmace announced on its Dark and Darker Discord channel, "Due to the complexities of our situation, especially across international lines, it is taking time to resolve the Steam situation. Fixed an issue that could cause the lantern to remain lit while wearing it at the waist.Watch on YouTube Dark and Darker alpha playtest teaser trailer.Fixed an issue where Jokester, Holy Aura, Slayer could stack unintentionally.Fixed an issue where Arrows and Bolts could not be sold in the shop.Fixed an issue where Bard's Tranquility was not properly healing players.Fixed an issue where players could get stuck in infinite matchmaking when no server list was selected.Hunting Traps now have increased duration and skill checks are triggered more frequently.Shield Slam movement speed reduction changed from -10% to -20%.Achilles Strike duration changed from 2 seconds to 3 seconds, movement speed reduction changed from -40% to -10%.Blue light has been changed to yellow light.The Valentine merchant has returned so that players can test high-grade items more easily.The lighting in the Crypts has been adjusted. The Normal dungeon now begins in the Crypts, the same as the previous playtests.The loot from the Normal Inferno dungeon will still be better than the loot from the Ruins." "Loot attained from this map will now be better than the first floor of the Normal difficulty Howling Crypt dungeon. ![]() There are no down portals, only exit portals, and loot has been tuned up: The overworld Ruins map has been changed to a stand-alone location (similar to the Goblin Caves).The changes included in Hotfix 1 include: ![]()
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